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Qualcomm weighs in on the state of wireless charging

The magnetic resonance technology allows you to charge a phone even if there's something between the pad and the device. Here, the pad is both charging the phone and powering the portab...

Google, allies aim to spread Internet to poorer parts of globe

In a new effort to bring Internet access to the world's billions, Google, US and UK government organizations, and a raft of high-tech par...

Playing the market: When video games and stocks collide

A shareholder lawsuit accuses BlackBerry CEO Thorsten Heins of a sleight of hand with the company's stock price. A BlackBerry shareholder has filed a lawsuit against the... .

Wireless charging still has strings attached

The Duracell-Powermat booth at Mobile World Congress representing the Power Matters Alliance. As obviously useful as wireless charging is, it suffers from a Tower .

BlackBerry accused of propping up stock with false claims

It's early on a Saturday morning, and after careful preparations, I'm ready to become a multimillionaire. I'm selling turnips, and the shop

Showing posts with label tech news. Show all posts
Showing posts with label tech news. Show all posts

Tuesday, October 8, 2013

ISPs warm to IPv6, but old-era Internet plumbing persists

More Internet service providers offer IPv6 services each year, but plans to add them don't always proceed as fast as expected.
More Internet service providers offer IPv6 services each year, but plans to add them don't always proceed as fast as expected.
(Credit: Number Resource Organization)
Internet service providers are gradually warming to IPv6, the technology for a vastly more capacious Internet, but there are also signs of a technique to extend the useful lifespan of IPv4.
IPv4 has served the Net well, but it doesn't have enough addresses for all the world's devices. IPv6 opens the doors for uncountable numbers of devices, but the transition to support it has dragged on for years. A survey by the Number Resource Organization (NRO), a group that represents several central powers that allocate Internet address, shows that ISPs are slowly getting IPv6 religion.
Of 646 ISPs in the survey, 72 percent are considering promoting IPv6 to their customers this year, according to the survey, released Monday. That's up from 63 percent in 2011 and 2012 and 58 percent in the 2010 survey.
Customers are taking advantage of the services, too, though IPv6 data is still only a small fraction of total Internet traffic. In 2010, 60 percent of ISPs said none of their customers use IPv6 connectivity. That's now down to 35 percent. Conversely, the percentage of ISPs that said more than one in fifty of their customers use IPv6 has increased from about 3 percent in 2010 to about 12 percent in 2013.
"While a small minority is still banking on their stock of IPv4 addresses for the years to come, most recognize the importance of transitioning to IPv6," the survey concluded.
About 43 percent of ISPs offer IPv6 services now, up from 25 percent in 2010.
Under the Internet Protocol, every device that attaches to the Net gets an IP address that's used to route data to and fro. IPv4 offers only 4.3 billion addresses (2 to the 32nd power, or 4,294,967,296, to be precise). That may sound like a lot, but there are ever more devices to connect to the Internet, and many of the IPv4 addresses are squirreled away inaccessibly by organizations that got them in bulk earlier in the history of the Internet.
In contrast, IPv6 offers 340 undecillion addresses (2 to the 128th power, or 340,282,366,920,938,463,463,374,607,431,768,211,456, to be precise). But because supporting IPv6 requires lots of new hardware, software, and testing, the computing industry has moved to it only very slowly.
Carrier-grade NAT, also known as large-scale NAT, is used to milk more usage out of a finite supply of IPv4 addresses, and its usage is increasing.
Carrier-grade NAT, also known as large-scale NAT, is used to milk more usage out of a finite supply of IPv4 addresses, and its usage is increasing.
(Credit: Number Resource Organization)
The survey also dug into another option for dealing with IPv4 address space exhaustion: carrier-grade NAT, or network address translation. NAT lets multiple devices share the same IP address through coordination by the network equipment that manages their connection to the Net, and carrier-grade NAT takes that approach at a very large scale. Carrier-grade NAT (CGN) is thus also called large-scale NAT (LSN).
The number of companies in the survey -- in this case, not just ISPs -- using CGN increased from 6 percent in 2012 to 8 percent in 2013, and the number of companies planning to use it increased from 9 percent to 10 percent.
However, for most respondents, CGN isn't a substitute for IPv6 support. In 2013, 92 percent of those planning to use CGN plan to do so in addition to IPv6. Of those actually using it, 71 percent do so it in addition to IPv6.
"Carrier-grade NAT is generally not used as a solution to replace IPv6," the survey concluded.
Overall, the switch to IPv6 is mostly inevitable as the world runs out of IPv4 addresses.
One big IPv6 moment was World IPv6 Day in 2011, when major sites such as Facebook and Google enabled their sites over IPv6. The next year, the switched on the IPv6 sites and left them on permanently.

Ballmer: Office for iPad to follow touch version for Windows

Steve Ballmer
Steve Ballmer at Microsoft Build 2013.
ORLANDO -- Outgoing Microsoft CEO Steve Ballmer said that the company is moving toward one Windows across multiple screens and devices and that a touch-first Office will ultimately get to the iPad when it gets to Windows.
Ballmer, speaking at the Gartner Symposium ITXpo, most likely made one of his final appearances before its core enterprise customers. The CIOs in attendance were all Microsoft customers in some form.
In many respects, Ballmer defended and outlined Microsoft's current approach. He didn't cover a lot of new ground, but was typically animated and had his share of quips. The big takeaway is that Microsoft is aiming to be an integrator on multiple fronts.
"We grew up as a company by dividing things into smaller manageable problems. The number one thing we're hearing from customers is that we want you to put it together," said Ballmer, who said Microsoft has to be an integrator.
For Ballmer, putting it all together means hardware, but the heavy lifting will be on interfaces, developer tools and creating a common Windows platform for a heterogeneous world.
Ballmer said it's realistic to have one Windows platform across multiple screens. "Sometime in the next short cycle we'll see great progress on that. What it really means common user interface, common programming interface, common security architecture and user interface adaptability and common developer model and key services," said Ballmer.
He noted that a common experience will be coming sooner rather than later, but "I'm not going to give you a schedule."
"We need to build a common operating system as well as a common back end based on what the device knows about you," said Ballmer.
As for other platforms, Ballmer said Microsoft has made Office and terminal services to theiPad. Lync and OneNote are native. Outlook may make sense, but hard to believe Apple will let us make that available, he said. Word and Office are optimized for keyboard and mice. "iPad will be picked up when there's a touch first user interface. That's in progress for Office," said Ballmer.
Here's Ballmer on other key topics:
  • What's the new dream for Microsoft? "We're talking about a new world and enabling people to achieve what's more valuable in life," said Ballmer. Devices and services are just the "how" behind those personal and professional lives.
  • Have we completely redone the way people conduct themselves through digital techniques? Ballmer pointed out that the Gartner analysts had notebooks and pens. Paper is fail-safe and proves that Microsoft can still add value. "Think about the way we conduct everyday tasks," said Ballmer. "We see a range of activities driven by software activities...that make us stronger."
  • Partnership strategies. Ballmer said that partnerships with OEMs have changed over the last year. "We've spent a lot of time talking with our key partners about the need to push forward," said Ballmer. "We're pushing through with hardware innovation and we're also licensing. We see a world that's heterogeneous with Windows and things that are easier if we push forward with integration."
  • Pen systems. "I believe in the power of the pen," said Ballmer. "I think a lot of systems will have a stylus built in. We're going to go all in." Microsoft's approach will be to make the big all-in bets and then give it to the ecosystem.
  • Design. There's software and hardware design, said Ballmer. User interface is critical and there are a number of people focused on it. On the hardware side, Nokia will bring expertise to the table. Windows does form the center of design and interaction principles. Microsoft also has a design guide that all applications follow, said Ballmer.
  • Spread too thin? "Our most ambitions competitors are trying to compete in all the same areas that we are," said Ballmer. "We have more success in more areas than anyone else does."
  • Enterprise customers are asking three questions: How do I manage infrastructure? What will we use for business process? What will be use to empower our workers? "We have a broad footprint," said Ballmer.
  • Multiple devices. If you're going to be on one screen you need to be on all of them (from a software perspective)," said Ballmer. He dismissed talk that about buying a PC vendor. Ballmer did say that Microsoft is working on an 82 inch screen Windows 8 device. "It looks great on a wall, but isn't very portable," he quipped.
  • There's no disconnect between designing for consumer and enterprise. "People are people," said Ballmer. "They are people in their work and personal personas. Consumers want to have an integrated life." The biggest consumer businesses are Google, Apple and Microsoft, noted Ballmer. There are connections everywhere. For example, Microsoft needs to make Lync and Skype more interoperable to bridge both communication tools.
  • Licensing. "What we've learned about licensing is the best thing we can do to make it simpler is not changing it," said Ballmer. About 10 years ago, Ballmer said Microsoft changed licensing and "we made every customer mad." Licensing changes cause more upheaval than wanting to simplify. "What we're doing is looking forward as we add SaaS and cloud options that we're not making things more complicated," said Ballmer.
  • Developers solve tech problems. Ballmer said every problem in technology is fixed by developers. Developers, however, will operate differently. Deployments will happen more quickly. "The cycle from development, test to deployment will happen much faster," said Ballmer.
  • Who is the top competitor? Google, Apple or Amazon. "All of the above," said Ballmer. The day you say it's all about one guy the other one emerges, said Ballmer. Apple and Samsung have grown revenue and earnings more than anyone else, he noted. Ballmer said five years ago he wouldn't have projected that outcome.
  • Future trends. Ballmer was upbeat on the potential for learning machines and 3D printing. "We need to focus on enabling 3D printing," said Ballmer.
  • What makes a great CIO? "It takes two things. One I do believe CIOs need to understand technology and feel comfortable. On the flip side, all CIOs need to understand the culture, go-to-market processes and the business processes. A lot of CIOs feel divorced from the business of the business," he said.
  • Best places for tech to make a difference. Ballmer said education, health care, and communication and making the world feel smaller via real-time translation software and other tools.

Next-gen Samsung Galaxy Tab could dual-boot Windows RT

The 2014 line of Galaxy Tab may feature Android and Windows RT.
(Credit: Samsung)
The 2014 line of Samsung Galaxy Tabs could dual-boot Android and Windows RT, according to a new report.

Samsung has reportedly begun development on a 12-inch tablet with a very high-definition display; those who claim to have spent time with the device say it works quite well.Microsoft allegedly asked both Samsung and Huawei to consider loading the OS ontoAndroid tablets and smartphones as a dual-boot option.
The news comes quickly on the heels that HTC may also be considering integratingWindows Phone into future smartphones alongside Android. Microsoft, obviously desperate to expand its mobile market share, is said to be dangling a carrot that waives licensing fees and includes compensation.
If the rumor of a dual-boot Samsung Galaxy Tab sounds like a reach, consider the original source (Hint: translate from Russian and search for the heading "Masterstroke Microsoft to increase sales Windows Phone / Windows RT").
Tech writer Eldar Murtazin's name has popped up on more than one occasion as being credible. He was, for instance, one of the first to break the news of the new NVIDIA reference tablet. On the other hand, not every "leak" is viable, and not every source is correct (Murtazin also incorrectly reported plans connecting Windows Phone and Windows RT in Windows 9.
In other words, hold tight while we wait to see what happens.

Samsung's acquisition shopping list zeroes in on software -- WSJ

Samsung's Galaxy Gear launched with apps from companies such as Glympse.
Samsung's recent acquisition shopping list zeroes in on several software names, according to a report from the Wall Street Journal.
According to the paper, some of those possible targets have included Unity Technologies, a San Francisco-based gaming platform developer; Green Throttle Games, a Santa Clara, Calif.-based company that makes game controllers and software that connects mobile devices to televisions; Israeli mobile search engine Everything.me; Israeli video-chat app maker Rounds; and Seattle-based location-sharing app Glympse.
It's not clear from the WSJ report whether Samsung is still looking at any of the companies aside from Glympse. In the case of that company, the WSJ said talks are ongoing. Glympse and Samsung have partnered closely in the past, with Glympse releasing one of the first Galaxy Gear smartwatch apps.
Samsung also looked at game maker Atari, which auctioned off some of its assets earlier this year as part of a bankrupty filing, the WSJ said. And it approached navigation app maker Waze about a large investment and partnership. Google ultimately bought Waze for $1.1 billion in July.
The WSJ cited a mergers and acquisitions presentation prepared in February by Samsung's Media Solution Center as the source for its report. MSC is the Samsung business that focuses on software and other similar initiatives to help the company expand beyond its hardware roots.
Samsung declined to comment. We've contacted the possible targets listed and will update the report when we have more information.
Samsung has long been one of the strongest hardware makers in the electronics industry, but it has struggled with software. It's vital for Samsung to hone its capabilities to differentiate its devices from others on the market, particularly as more companies turn to Android. In addition, more value likely will come from software and services in the future as smartphones and other products become commoditized.
MSC and Samsung's newly created Open Innovation Center are two ways the company is trying to build its software capabilities. In the case of OIC, Samsung will partner with startups, as well as make investments in them and drive acquisitions. OIC drove the company's recent purchase of New York cloud DVR startup Boxee, and it also opened accelerators in Silicon Valley and Manhattan.
"We know the future is not just about hardware," David Eun, head of Samsung's OIC, said at an event last month to launch the company's New York accelerator. "It's about the thoughtful integration of hardware and software."

The Astro3

Astro3 Second Generation External Battery Keeps You Running
The Astro3 Second Generation External Battery is designed to keep you running with 12000 mAh! That’s 6000 more mAh than a 6000 mAh battery! [Image shared by Pirillo Picks Gift Guide]
Does your iPhone 5s, 5c, 5, 4S, iPad, Samsung Galaxy Tablet, Google Glass, or other Android smart phone or tablet have a habit of running low on battery power at the worst of times? Honestly, there’s no such thing as the best of times for a battery to run out, so I think it’s safe to say that we can all answer a sad “yes” to this question. Don’t get run out of town on the loose juice caboose; there’s an easier way to stay in the game: the Anker Astro3 Second Generation External Battery! This fiesty little powerhouse boasts the ability to charge most smart phones six or seven times before being plugged in again, with an energy efficiency rate at a whopping 10% above most other external batteries on the market today.
There are three ports on the Astro3, so you can charge more than one device at a time. There’s a single smart port (5V / 2.4A max) for maximum charging speed on any device (including iPads and tablets), and the other two will charge Android smart phones at full speed. A simple shake will tell you how much power remains in the Astro3 and how soon you should seek to recharge it.

Astro3 Means Freedom for You and Freedom for Me

Really, if you want something faster and more efficient than the Astro3, you’re going to have to high-tail it down to Tosche Station and pick up whatever power converters happen to be in stock there; mind the Sand People on the way, though. For your time and money, online ordering is your most efficient — and least potentially deadly — option.
Get your own Astro3 Second Generation External Battery 12000 mAh at Amazon and avoid being stranded in a desolate place farthest from the universe’s bright center.

The new Apple Mac Mini

The new Apple Mac Mini, updated with Intel's third-generation Core CPUs and a new Fusion hybrid hard-drive option, brings improved value and welcome speediness to the most affordable Mac. The Core i7 chip and 1TB standard hard drive in our review model are both useful upgrades over the previous-generation Mac Mini, and the $250 Fusion Drive, while turning our $799 review unit into a $1,049 purchase, offers a mostly noticeable performance improvement.
The Fusion option puts the Mac Mini outside its familiar sub-$1,000 territory, making it either an indulgence, or an appropriate upgrade for those with serious storage needs. Without the drive, the stock $799 model offers a newly invigorated Mac Mini that finally gives Apple a serious competitor to Windows PCs in the same sub-$1,000 price range.
Three versions, plus customized options
The current edition of the Mac Mini is available in three versions:

$599 Mac Mini: 2.5GHz Core i5 CPU; 4GB RAM; 500GB, 5,400 rpm hard drive.

$799 Mac Mini: 2.3GHz Core i7 CPU; 4GB RAM; 1TB 5,400 rpm hard drive.

$999 Mac Mini with OS X Server: 2.3GHz Core i7 CPU; 4GB RAM; two 1TB 5,400 rpm hard drives, OS X Server and OS X Mountain Lion installed.

As mentioned above, we reviewed the $799 with the optional, $250 Fusion Drive upgrade. Unless you need the server version, CNET recommends the $799 model, with or without the Fusion Drive.
The 2012 Mac Mini: What's new
No visual element of the new Mac Mini has changed from the 2011 model, which itself was almost identical to the 2010 version. The only real difference on the outside of the new Mac Mini is that it now has four USB 3.0 ports, where the previous version used USB 2.0.
Perhaps more interesting than the USB upgrade, Apple has preserved the FireWire 800 port and separate audio-out and audio-in jacks on the new Mac Mini. Having purged FireWire 800 from the new iMac, and reduced the audio-outs to a single combined port, the Mac Mini may attract those who need an OS X system with those specific jacks.

The new, FireWire 800-free iMac.
(Credit: Rich Brown/CNET)
And while the Mac Mini's new CPU options provide some welcome performance gains, the Fusion Drive is the bigger story here. Apple has rolled out its Fusion option across its new Mac Minis and iMacs, and this review gives us our first chance to test Apple's take on hybrid storage.
Fusion is really composed of two hard drives in the Mac Mini, a traditional 1TB 5,400rpm mechanical hard drive, and a 128GB flash-memory-based solid-state drive (SSD), but there's more going on here under the hood than just a simple RAID configuration. The idea with Fusion is that it allows the Mac to dynamically move data that you access most frequently over to the solid-state drive to improve access time. The old-school hard drive is there mostly to provide cheap mass data storage.
The basics of this idea aren't unique to Apple. Intel has similar functionality for Windows PCs with its Smart Response Technology (SRT) that debuted in 2011 with its Sandy Bridge CPUs. And although Apple does use an Intel chipset in the Mac Mini, it says Fusion is different from SRT in part because it can use large 128GB SSDs. SRT-based solid-state storage tends to be small 32GB or 64GB volumes, which aren't well suited for hosting both the entire operating system and also dynamically allocated data.
Apple has also designed Fusion to appear seamless. You only see a single 1.2TB drive volume when you look at the Mac Mini's hard drive, and any data transfer between the two drives happens with no user intervention. When you first start installing applications and loading data onto the Mac Mini, everything you store on the system goes to the solid-state drive automatically. It's only after you fill up that 128GB of solid-state storage that your data goes to the slower mechanical drive.
Apple introduces Fusion at its most recent product launch event.
Apple introduces Fusion at its most recent product launch event.
(Credit: James Martin/CNET)
Once the mechanical drive does start receiving data, Apple's Fusion software kicks in to determine which blocks you might be accessing more often (efficiently, Fusion can move individual blocks of data, as opposed to entire files). It makes that call after you've accessed a data block twice. After that second ping, as long as you're within the same user session and you've allowed the system to idle for 20 seconds or so, Apple's Fusion software will automatically move the data over to the solid-state drive, replacing a less active block. From that point on, accessing that particular block of data should be faster.
The extent to which you notice the benefits of Fusion depends on how much data you have on the Mac Mini, as well as the application you're using. Remember, until you write more than 128GB of data to the Mac Mini, everything you install or write to the disk goes straight to the SSD. Until you overwhelm the SSD, everything feels fast. Once you surpass that 128GB, the benefits of Fusion vary depending on what you're doing.
One thing Fusion does exceptionally well is accelerate data writing. The reason is that even after you've loaded more than 128GB to the Mac Mini, Fusion keeps a permanent 4GB chunk of space available on the SSD for writes. That means your day-to-day write activities, like saving different versions of files and moving folders around, will usually end up on the SSD even if you already have a lot of data on the Mac Mini. It's only when you want to write more than 4GB at a time that you'll notice a slowdown.
I was able to measure Fusion write speeds pretty clearly, in fact. To overrun the solid-state drive, I loaded the system with about 150GB of data (via two 75GB backup system image files). Then with my stopwatch, I timed how long it took to copy a single 3.54GB file from one folder to another. It took just under 19 seconds.
I then created another folder with two copies of the 3.54GB file, putting the total folder size at 7.08GB. Copying that 7.08GB folder into yet another folder took about 70 seconds. I repeated the test two times after that and found the same results.
Fusion write speed test (in seconds)(Shorter bars indicate faster performance)
3.54GB file
19 
7.08GB file
70 
If the larger file write had occurred at the same transfer speed as the smaller file, you would expect that it would take exactly twice as long. Instead, the larger write started out very fast for the first 4GB according to the progress bar, but for the rest of the transfer it slowed down considerably, ultimately taking more than 3.5 times as long to write as the smaller file. The conclusion is that while fast, the 3.54GB file write landed on SSD's 4GB write space reserve, and the larger folder write spanned across both the fast SSD and the comparably slower mechanical hard drive.
All of this is to say that once the solid-state drive is full, your file writes should be superfast as long as you stay within that 4GB limit. Go beyond that, and your larger writes slow down.
Mostly this is great. The downside is that Apple gives you no ability to manually manage file locations. If you have a large write incoming and you already have 300GB of data on the Mac Mini, short of moving a large amount of data from the system entirely, there's nothing you can do to preemptively clear out room for the large write on the SSD.
Tracking down Fusion's effect on file reads was harder. The idea here was to see how much faster a file loads after it's been moved over to the solid-state drive. I tried a few strategies, but was never able to find a definitive speed improvement. That doesn't mean there isn't one.
My first idea was to launch a demanding application like Photoshop. The problem is that it launched almost instantly on the first attempt, making it pointless to keep launching it in order to find a speed boost.
With the help of Lori Grunin, our digital imaging editor, I then tried timing how long it took Photoshop to load a multilayered 1.8GB PSD file built from 16-bit raw images from the Nikon D800. This seemed promising at first, since the initial load into Photoshop took about 30 seconds, but subsequent loads were all over the place timewise, going as high as 49 seconds, and then back down to the low 30s.
We concluded (and Apple did not disagree) that Photoshop has too much of its own file and memory management activity going on in the background, effectively superseding Fusion.
I found a different issue with Civilization V. I tried a few things here -- timing how long it took to get to the main menu, timing a saved game load -- but the times never changed, even after four or five tries (15 seconds to the main menu, 27 seconds to load a "Huge" saved game, every time). 3D game performance depends largely on CPU and graphics horsepower, but I didn't anticipate that even loading levels and initial game menus would be so entirely CPU-bound.
I asked Apple if any software vendors had committed to optimizing their data handling for Fusion storage. I was told that as long as the vendors don't code in any aggressive data management techniques of their own, you should see a benefit. On Apple's Web site, it points to its Aperture photo management software in particular.
The problem with Aperture in this context is that it mainly involves file importing. Again, though, you only trigger the speed benefit of Fusion (when the SSD is already full) once you access a file two times previously. Importing files is generally a task you only do once.
Although I wasn't able to find an effective Fusion read test, that doesn't mean Fusion provides no benefits to file reads. Instead it seems situational. It won't help with every file read, but there's no reason to think that it would not speed up the load times of appropriately flagged large files when the application doesn't get in the way.


Apple Mac Mini (fall 2012) Apple Mac Mini (summer 2011) Asus Essentio CM6870
Price (at time of review) $1,049 $799 $999
Motherboard chipset  Intel HM77 Intel P67 Intel H77
CPU 2.3GHz Intel Core i7 3615QM 2.5GHz Intel Core i5 2520M 3.4GHz Intel Core i7 3770
Memory 4GB 1,333MHz DDR3 SDRAM 4GB 1,333MHz DDR3 SDRAM 8GB 1,600MHz DDR3 SDRAM
Graphics Intel HD Graphics 4000 256MB AMD Radeon HD 6630M  3GB Nvidia GT545M
Hard drives Fusion drive (128GB SSD + 1TB 5,400rpm platter)  500GB, 5,400 rpm 2TB 7,200 rpm
Optical drive N/A N/A Blu-ray/DVD burner combo
Operating system Apple OS X 10.8 (Mountain Lion) Apple OS X 10.7 (Lion) Microsoft Windows 7 Home Premium (64-bit)
I like Fusion well enough, but I also like the core $799 Mac Mini. By moving to a Core i7 chip, and a 1TB hard drive in that model, the Mac Mini is finally feature-competitive with Windows PCs in the same price range. Yes, you might find a Blu-ray drive, a faster Core i7, or a discrete budget graphics card for that price during a particular sale weekend at Dell or HP. If you research those vendors and others, though, you will find their offerings and those of the $799 Mac Mini at relative parity.
Adding Fusion into the mix complicates things. For a similar price, the Asus system listed above brings a discrete graphics chip, a full 2TB of hard-drive storage, and a Blu-ray drive. Would you rather have all of that or faster file access? You can also get a decent, overclocked gaming PC for the same price as the Mac Mini. The $999 Velocity Micro in our performance charts, for example, provides the Mac Mini with a real performance challenge.

Apple iTunes encoding test (in seconds)(Shorter bars indicate better performance)

Adobe Photoshop CS5 image-processing test (in seconds)(Shorter bars indicate better performance)

Multimedia multitasking: iTunes and QuickTime (in seconds)(Shorter bars indicate better performance)

Multimedia multitasking: iTunes and Handbrake (in seconds)(Shorter bars indicate better performance)
Apple Mac Mini (2.3GHz Core i7, fall 2012)
195 

Cinebench 11.5(Longer bars indicate better performance)
Rendering multiple CPUs  
Rendering single CPU  
* indicates a factory overclocked CPU
We've introduced a new test in this review, a version of our multimedia multitasking test (MMT) borrowed from our colleagues at CNET Australia that incorporates both iTunes and Handbrake. This is in addition to our previous version of MMT that used both iTunes and QuickTime. Eventually we will phase out the QuickTime version, and we've only been using the Handbrake version long enough to gather results for two of the systems in this review. Our reason for making the switch is fairness and relevance, and you can expect to see more Handbrake/iTunes results in reviews going forward.
As you can see, though, the new Mac Mini does well in all of our benchmarks. It wins on the Apple app tests as I expected it would, but it also competes well enough with the Asus and the Velocity Micro systems, which is impressive given that the Mac Mini uses a laptop Core i7, and the other two are full-blown desktop CPUs, the Velocity Micro's overclocked. I don't want to speculate too much on the performance without the Fusion Drive. I expect it would be slower, but still respectable, especially up against a system closer to the $799 non-Fusion price point.
It looks the same as the old model, but the new Mac Mini has USB 3.0 ports.
It looks the same as the old model, but the new Mac Mini has USB 3.0 ports.
(Credit: Sarah Tew/CNET)
Beyond its core components, the appeal of the Mac Mini also comes from its tidy array of ports on the rear panel. Here especially, the Mac Mini is highly competitive compared with similarly priced Windows PCs.
As mentioned, the new Mac Mini has moved to USB 3.0 across all four USB inputs. This is not unexpected given the third-gen Core chips' native support for USB 3.0, but it happily gives the Mac Mini a third option for fast external data transfers, along with its Thunderbolt port and, less so, its FireWire 800 input. You also won't find many sub-$1,000 Windows PCs with a Thunderbolt input.
The Mac Mini's HDMI-out is no longer all that exotic, but that along with the discrete digital audio output continues to make this an enticing living-room PC. Photo and video enthusiasts will appreciate the Mac Mini's SDXC card slot as usual.
Final notes: The new Mac Mini has the same underside-accessible memory access as the previous models. Simply spin off the large plastic disc and you get access. As usual, Apple also offers two other core Mac Mini configurations, a $599 entry-level model with a Core i5 CPU, and a $999 server version with OS X Server and OS X Mountain Lion installed on two 1TB platter hard drives.
Conclusion
Is Fusion worth $250? Because it hosts the operating system, Fusion's impact extends across the Mac Mini's day-to-day functions. It also dramatically speeds up on-system file transfers, and should improve file load times, depending on the application.
I wish Apple also gave you manual control of the file locations. That $250 is also a lot for a standalone 128GB solid-state drive. NewEgg sells them for under $100. Apple critics will chime in now with the usual overcharging accusations. They have a point. On balance, Fusion doesn't dramatically improve the Mac Mini experience so much that that it breaks out of luxury feature territory for casual Mac users. It would, however, make a useful upgrade for professionals or enthusiasts with serious data access demands.
While Fusion does have its appeal, I'm more bullish about the new baseline $799 Mac Mini and its update value proposition. Yes, it would lose some of its pep without the Fusion drive, but this is still the most competitively configured Mac Mini that Apple has ever sold. Apple says it won't provide us with a non-Fusion $799 review unit. I will continue to press the company for one, because I'm eager to see its performance. Even without that data, I would recommend it on the strength of its strong core components and versatile connectivity options.
Benchmark testing conducted by Joseph Kaminski. Find out more about how we test desktop systems.
System configurations
Apple Mac Mini (2.3GHz Core i7, fall 2012)
Mac OS X 10.8; 2.3GHz Intel Core i7; 4GB 1,600MHz DDR3 SDRAM; Intel HD 4000 embedded graphics; 1TB 5,400rpm hard drive, 128GB solid-state hard drive
Apple Mac Mini (2.5GHz Core i5, summer 2011)
Mac OS X 10.7; 2.5GHz Intel Core i5; 4GB 1,333MHz DDR3 SDRAM; 256MB AMD Radeon HD 6630M; 500GB, 5,400rpm hard drive
Asus Essentio CM6870
Windows 7 Home Premium 64-bit; 3.4GHz Intel Core i7-3770; 8GB 1,600MHz DDR3 SDRAM; 1GB Nvidia GeForce GT 545M graphics card; 2TB 7,200rpm Seagate hard drive
Velocity Micro Vector Campus Edition
Windows 7 Home Premium 64-bit; 4.3GHz Intel Core i5-3570K; 8GB 1,333MHz DDR3 SDRAM; 1GB Nvidia GeForce GTX 560 SE graphics card; 1TB 7,200rpm Seagate hard drive

iPad 4: deployments

iPad 4: deployments in corporate accounts will materially impact PC shipments, Deutsche Bank said Monday.
iPad 4: deployments in corporate accounts will materially impact PC shipments, Deutsche Bank said Monday.
(Credit: Apple)
Deutsche Bank is cutting its estimates for PC growth, attributing part of the pessimism to the upcoming 64-bit iPad's penetration of the coveted corporate market in the coming years.
Estimates for 2013 and 2014 PC shipments have been cut to negative 10 percent and negative 8 percent year-to-year, respectively, from previous estimates of negative 8 percent and negative 6 percent, wrote Chris Whitmore of Deutsche Bank Equity Research in a note to investors on Monday.
Here's an excerpt from the note.
We...expect growing [desktop] virtualization and iPad deployments in the enterprise to pressure corporate PC sales through 2014-15...We expect AAPL's [Apple's] iPad refresh to include 64 bit architecture, which should enable a greater array of enterprise App development and facilitate greater enterprise penetration over time.
In the near term, back to school PC demand appears relatively soft and recent new hardware releases (Haswell) had little impact spurring incremental demand. Furthermore, we believe the corporate upgrade cycle will peak in [second half of calendar year 2013] as corporates complete Win 7 transitions ahead of Microsoft's ending support of XP in early 2014.
Whitmore is referring to the expectation that the upcoming iPad 5 and future versions of the iPad Mini will get Apple's 64-bit A7 processor.
And tablets overall will continue to erode PC market share, Whitmore said, adding that demand for Windows 8 back-to-school PCs "appears tepid, at best."

So, how will the PC crowd counter Apple and Android tablets? Ultrabooks priced more like tablets.
"Heading into the holidays, we expect PC vendors to increasingly position Win 8 ultrabooks against tablets on an ASP [average selling price] basis (i.e. <$500 ultrabooks)," he wrote.
But selling sub-$500 ultrabooks means profitability challenges. "We expect [sub-$500 ultrabooks] to create additional PC ASP & profitability headwinds."
Not coincidentally, new Windows 8.1 ultrabooks are being marketed as tablet-laptop hybrids that offer the best of both worlds. More traditional clamshell ultrabooks are coming with touch screens too.

The Chromebook 11 from HP.

HP Chromebook 11
The Chromebook 11 from HP.
The Chromebook family just got a little bigger.
Google on Tuesday introduced the Chromebook 11 from Hewlett-Packard. The $279 laptop utilizes a Samsung dual-core Exynos processor -- commonly found in smartphones and tablets -- and it comes in different colors, features a Micro-USB port for charging, and sports an improved display. There is a 4G version, although HP hasn't announced the price of that device. It is available today.
That's a step beyond the inexpensive Chromebooks that start at $199 and are currently popular with bargain shoppers. Google's hope is that the improved specifications nudge this device closer to a mainstream product. Because of their limited capabilities relative to a Windows or Mac PC, they have yet to really make a dent with consumers.
Still, Google was quick to tout the increasing adoption of Chromebook. Google executive Caeser Sengupta, vice president of product management for Chromebooks, touted the Samsung Chromebook as the top-selling laptop on Amazon, and said that six of the top computer manufacturers are already making or committed to making a Chromebook. He noted 5,000 schools in the U.S. have also embraced the stripped down laptops.

Google executive Caesar Sengupta with the Chromebook 11.
(Credit: Roger Cheng/CNET)
For the Chromebook 11, Sengupta talked up the high-end finishes that went into the relatively budget-priced device: alongside the improved 11.6-inch IPS screen, which has a wider viewing angle of 176 degrees, it is 50 percent brighter than most laptops, features speakers that are built underneath the keyboard, doesn't have any visible screws, and has a silent, fanless design. Hee touted it as one of the lightest laptops in the market. It has a plastic shell, but is bonded to magnesium for a sturdier feel.
"We took a page out of X-Men," Sengupta quipped, referencing the popular comic book and movie character Wolverine and his adamantium skeleton.

He noted that the Chromebook 11 took many of its cues from the much more expensive Chromebook Pixel. Unlike the Pixel, the Chromebook 11 doesn't have a touchscreen.
Beyond the Micro-USB port for charging, the Chromebook 11 has two USB 2.0 ports, a VGA Webcam, and a SlimPort video out. It has 2 gigabytes of DDR3 RAM and a 16GB solid-state drive. It has Wi-Fi 802.11n and Bluetooth 4.0, and weighs 2.3 pounds.
While the interface and built-in tools of the Chrome OS have undergone some changes over the past couple of years, Chrome remains essentially a browser-based operating system (unlike Android, which is more app-based), and it operates almost entirely within the Chrome Web browser, which looks and feels the same as the Chrome Web browser found on a Windows or Mac OS computer.
Sengupta said that despite the popular perception of Chromebooks, consumers don't need a connection to use the Chromebook 11. The Chromebook 11 also comes with 100GB of Google Drive storage that's free for two years, as well as a 60-day free trial to Google Play Music All Access and 12 free sessions of GoGo Inflight Internet.
Despite having access to many of the same online tools Windows and Mac users do, such as Gmail, Google Docs, Netflix, and Facebook, the real challenge of Chrome has been that it does not particularly excel in any particular area, and even a budget Windows laptop offers more flexibility and the ability to run more software.
That said, the price has been right on models from Acer, HP, and others, with other Chromebooks going for $199 to $329, making them comparable to the inexpensive netbooks that were popular a few years ago. At the same time, Chromebooks can be arguably more useful, because they largely operate in the cloud, rather than being held back by the low-power processors used to run local apps that were the downfall of the netbook.

iPhone 5S' poor availability hurting Japan's biggest carrier

NTT DoCoMo is off to a rough start with iPhone sales.
NTT DoCoMo is off to a rough start with iPhone sales.
(Credit: NTT DoCoMo)
Can't get your hands of the iPhone 5S? Neither can Japan's largest carrier, which is suffering mightily as a result.
NTT DoCoMo lost a net total of 66,800 subscribers in September, the worst loss ever, according to a report in Japan's Nikkei on Monday.
And DoCoMo lost 133,100 subscribers based on the mobile number portability (MNP) system, the report said.
DoCoMo blamed its subscriber-based problems on the double whammy of customers, who were waiting for the new iPhone, putting off purchases, and the subsequent scarcity of the 5S after it was announced, according to the report.
The iPhone has been reshaping Japan's telecommunications market -- one of the largest in the world -- as it gains in popularity. DoCoMo's problem is that it was late to the Apple phone game: the 5S and 5C are its first phone products from Apple.
Softbank, which began carrying the iPhone in 2008, has seen its market share expand on the back of Apple's phone. KDDI (au) picked up the iPhone in 2011.
SoftBank and KDDI gained a net total of 270,700 and 232,700 subscribers, respectively, in September.
Both are offering discount programs for the iPhone 5 to incentivize upgrades to the 5S.
Things aren't much better stateside, either. There has been only sporadic availability of the 5S at Apple stores and carriers like Verizon Wireless.

Clock is ticking on older Samsung device ban in US


While Samsung's pitching its latest product -- a high-tech watch -- the clock is ticking for a ban on some older devices in the US.
Come Tuesday, the presidential review period ends to overturn an August ruling by the US International Trade Commission (ITC) that found Samsung to infringe on two of Apple's patents.
That ban threatens just a "small" number of products, according to Samsung, but represents a notable win for Apple, which has engaged in a massive legal battle against the South Korean tech giant since early 2011.
There isn't a set list of banned products. Instead, the order affects gadgets defined as "electronic media devices."

"The USTR should look beyond their immediate impact and consider the broader, longer-term policy implications," Samsung said in an August filing. "Smartphones and other highly sophisticated electronic devices are increasingly targeted at the ITC by relatively insignificant patents that claim only a tiny fraction of the accused product's functionality."In a plea to the office of the US Trade Representative (USTR), which has between now and Tuesday to overturn the ban (and did so for a separate ITC case filed against Samsung by Apple earlier this year), Samsung argued (PDF) that the move sets a dangerous precedent.
In Samsung's case, the ITC found the company to be infringing on two of Apple's patents, one that covers touch-screen technology, as well as a patent dealing with headphone jacks. Since then, the company has offered up design-arounds, which have been approved by the ITC and kept those products safe from this ban. However, in its argument, Samsung says the resulting order could spill out to other devices that weren't a part of the original complaint:
There has been a growing and worrisome trend among complainants to broadly define the scope of the investigation, but attempt to prove a violation based on a narrow category of products. The end result of such strategy is a broad remedial order that potentially covers numerous products that were never adjudicated by the Commission, much less found to infringe.
The deadline comes as much of the US government is shut down. Certain parts, including US customs and the courts are deemed "essential," and continue to operate.
Getting ITC bans overturned by the USTR is a rarity. Prior to an 11th-hour veto by the Obama administration this past August, which overturned a June ruling against Apple and in Samsung's favor, there hadn't been a presidential intervention since 1987. That particular case also involved tech companies including Sharp, Toshiba, NEC, and Samsung, and was filed by Texas Instruments. Before that, sitting presidents only disapproved of the decision in four other cases

Glassware AWOL in Google Glass update


The Google Glass XE10 update introduces transit directions to the headset.
(Credit: Google)
Google Glass' October update introduces some immediately applicable real-world features, but developers will have to wait for the rumored "Glassware" option.
The Google Glass XE10 update comes with transit direction support. As in Google Maps, when you ask Glass for directions, it will give them to you in the most recent format you requested -- driving, walking, biking, or taking public transit. You can now swipe the Directions card until Transit appears.
Links in card notifications from e-mail, tweets, and SMS now can be visited by tapping the card and choosing View Site. Meanwhile, your contact's profile picture will appear in the background as you write a message to your intended recipient.
What's not in the update is the rumored Glassware store, a "legitimate" way to install third-party apps, Google Glass developer Mike DiGiovanni told CNET.
"It started to make sense since Google opened up distribution of the Mirror API Glassware in the past week," he said, explaining why Glassware support was expected.
DiGiovanni said it could be hidden and not activated in XE10, but will take a few days of digging to find out.
Currently, Glass owners must sideload third-party apps, instead of installing them directly from an app marketplace or store as you do with most mobile apps.

Profile picture backgrounds now appear in Google Glass when you write a message to a contact.
(Credit: Google)

Apple's iPhone-centric fourth-quarter earnings set for Oct. 28

Apple plans to announce its fourth-quarter financial results on Monday, October 28.
The results will bring a more complete look at Apple's early iPhone 5S and 5C sales, which began September 20. The company's fourth quarter ran through September 28, providing an extra five days of sales information since Apple announced that it had sold 9 million iPhones in its opening weekend.
(Credit: Apple)
That 9 million tally came under scrutiny last month, with some questioning whether Apple was counting end sales to consumers or simply to carriers and other retail partners, which had yet to sell the devices.
Wall Street analysts, on average, expect Apple to report earnings per share of $7.87 on sales of $36.7 billion for the quarter. Last month Apple said it expects to come in "near the high end" of its forecast, which called for sales between $34 billion and $37 billion.
As usual, all eyes will be on the company's iPhone numbers, though also exceedingly at the iPad, which has quickly become Apple's second-best selling product but came in well under what Wall Street was expecting last quarter. That family of devices is expected to be refreshed at an event later this month, with a number of leaks suggesting a slimmer form factor and more colors.

Monday, October 7, 2013

Playing the market: When video games and stocks collide

(Credit: womce)
It's early on a Saturday morning, and after careful preparations, I'm ready to become a multimillionaire.
I'm selling turnips, and the shop in my town is buying them for about four times what most people paid earlier in the week. As a cherry on top, I've opened my town up to a group of Internet strangers who hope to cash in on the pricing anomaly, and who I really hope won't destroy everything I've built in the process.
Naturally, this isn't a real town, but one inside Nintendo's Animal Crossing, a simulation game that's a cross between Sim City and Zynga's Farmville, and perhaps equally addicting. It's thefourth most popular 3DS game for Nintendo in Japan, topping even Zelda, though well behind three Mario games. When it arrived in the US this past June, it sold more than half a million copies in its first month.
The game's premise is simple: You're the mayor of a town with virtual residents who move in and out, along with an environment you can customize to a micro level. That includes planting and removing trees and other flora, placing sidewalks, and even funding public works projects like new landmarks and businesses. All this is timed with the real world, meaning shops keep real-world hours, and if you crack the game open at 3 a.m., your world will be dark and all the other characters will be asleep.
Then there are the turnips.

Joan, the purveyor of turnips in Animal Crossing.
Each Sunday you can buy turnips as part of the "Stalk Market." It's a cheeky pun (one of many in the game), but the stakes are high. You buy turnips at a particular price on Sunday, and it fluctuates twice a day for the rest of the week in the local shop. If you're lucky, you can walk away with millions of bells (the in-game currency) with almost no effort, funding all sorts of projects, and affording new luxuries for you and your town.
Just like the real stock market though, there are risks. The sale price for turnips often goes down below what you pay, and if you don't sell before the week's over, they expire altogether. As a result, people have come up with creative ways to cash out using mathematical algorithms, or -- as in my case -- teaming up with other players to cheat the system and laugh all the way to the bank, which is actually an ATM guarded by a pelican. But that's not important right now.
Not the only game in town
Animal Crossing is just one of several popular video games that recreate elements of the stock market. Faux stock exchanges have even cropped up around the idea of video games and video game commercial success. Most recently one has appeared in Rock star's newest chapter of the Grand Theft Auto series, which was released last month and brought in more than $1 billion its first three days on sale.
GTA 5's stock market system mimics the one in real life, with multiple exchanges, and individual companies that you can buy and sell shares of and that have good and bad days. On top of that, players can adjust the outcomes for certain companies by playing through story missions, though it's not an exact science.
It's also believed by some players that what's happening in people's single-player games is somehow being processed by Rockstar, and trickled down into other people's games, effectively making the fake stock market a little more real and volatile. The company did not respond to an interview request to find out if that's the case.
GTA 5&#39;s stock market.
GTA 5's stock market.
Not content to wait for the typically mysterious Rockstar, GTA 5 players worked together earlier this week to test out whether the system could be gamed, goosing one of the stocks by doing a massive buy and sell operation. The results were less than conclusive, with shares of the test company barely budging. That hasn't stopped additional campaigns to tinker.
For a more exact science, GTA's mysterious stock exchange has led to the creation of multiple,online stock tracking tools. These update each time Rockstar pushes out price changes, which is every few hours, along with tools to suss out and begin gaming whatever algorithms Rockstar has put into place -- if there are any.
Playing the market
As it happens, the secrets behind the economics of Animal Crossing were figured out years ago. The first tool many turn to is one created by Kurt Boyer. A self-professed cowboy and former reality show contestant, Boyer put together a simple tool that lets people plug in the two turnip prices they get each day from their town's shop to see where they are on one of the game's random, yet predetermined pricing patterns.
(Credit: CNET)
Cracking those patterns did not come easily. As a former programmer and financial analyst in Colorado, Boyer once created software that would predict the price swings for mortgage-backed securities. To apply similar logic to the world of Animal Crossing involved "hundreds" of hours in a previous version of the game for the Wii (which used the same pricing algorithms). Boyer pushed his system's clock ahead to the future to figure out price ranges and assign them to specific patterns. He then used that same process to craft a tool anyone could use, and that's now growing with the popularity of the game.
That tool processes around 6,000 to 7,000 scenarios a day, Boyer told me. "During summer and winter school breaks (in the US) that number rises significantly," he said, explaining that he expects that number to more than double to well over 15,000 visits a day with a new crop of people getting the game over the holidays.
Of course, getting that price is just half of what's going on here. For those who get a remarkably high price, or who end up on the other end of the spectrum and stand to lose a big chunk of money, there's backup in the form of Internet trade.
What's cropped up has been a series of small trading sites where people post their current sell rate and invite visitors in. The benefit for the host is often tips from people who come in and spend -- in some cases -- half an hour making trips back and forth from their home inventory to sell off their investment. Someone who's invested about a million in the in-game currency, and bought at a low price can walk away with more than six times that. The activity has stretched into buying as well, with people posting their buy prices and letting people into their town to amass a giant inventory at the lowest possible price.
In GTA5, trading stocks is just one of many small activities -- like yoga.
In GTA 5, trading stocks is just one of many small activities -- like yoga.
(Credit: womce)
It's just a game
All this complexity leads to a very simple question: Why do people go this far for something so seemingly simple as in-game currency? For both Animal Crossing and GTA, the answer is effort. Amassing wealth in both games can be a grind, whereas exploits pave a speedy road to riches. In Nintendo's case, there's also a matter of security.
Nintendo's 3DS arrived in early 2011 featuring a new cartridge style that didn't fit its previous DS handhelds, but that could play those titles when plugged into the 3DS. It also encrypted local game save data in both the physical and digital copies of its games, keeping third-party editors from tampering with the data. The result is that the same editors, who would let users tweak their towns and inventory in the previous installments, have not cropped up.
Solutions like the turnip exchanges, and now the GTA stock trackers, are the answer to that. But they also fly in the face of what's been a race by many gaming companies to sell in-game goods for real-world dollars. The in-app purchase market for mobile apps and games is set to bring in $56.3 billion a year by 2016 and reach $80.2 billion by 2018, according to ABI Research. For games that cost, in some cases, hundreds of millions to develop, that's an opportunity to continue raking in the dough, months or even years after games come out.
Rockstar is not immune to this, and actually offers in-game currency within GTA 5 that can be purchased with real-world dollars. A report from Superdata, a digital goods measurement firm, earlier this week estimated that gamers will spend $41 million in such microtransactions on that game in the next 12 months, more than doubling to reach $93 million over the next five years.
But it's not always so simple as building a virtual store. One recent example is the "auction house" in Blizzard's popular Diablo 3 game, which lets players buy virtual game upgrades. Last month its creators said the feature "undermines" the way people were playing the game, andplans to close it down in March.
Nintendo has held a similar line in the past, saying downloadable content -- especially when it's forced on users -- "flies in the face of what we believe in" when it's used in one of its own titles. More recently the company appears to have softened on that stance. This week it launched a $1.99, optional add-on for its popular Pikmin 3 game that does just that.
All this makes turnip trading look pretty old school, and maybe that's why it's so appealing. In my case, strangers streamed in and out of my town and barely spoke a word as they made their millions. Too bad it was just a game.

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